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SMOD:2D 1.4 - Wenn get in ere'
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Spyware
Joined: 07 Feb 2010, 05:40 Posts: 106
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 SMOD:2D 1.4 - Wenn get in ere'
http://unrealsoftware.de/files_show.php?file=1965Just take out all the unnecessary stuff(weapons, sounds, players, etc) when trying to host a server, that way, the server-client thing won't be laggy... Or replace with blanks, just in case it might crash.
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| 29 Jul 2010, 06:52 |
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united
Joined: 29 Jul 2010, 09:25 Posts: 8
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 Re: SMOD:2D 1.4 - Wenn get in ere'
Download : http://www.unrealsoftware.de/get.php?get=u11e3_4c51515e.zip&p=2Change log: Quote: ### Version 1.4 - July 4, 2010
[FIXED] Reading error with serverinfo.txt [FIXED] Various grammar and spelling errors [FIXED] "Nuke Box" on maha. [FIXED] Radio Rewritten by DB, fixed by Flacko (Thanks.) [FIXED] All classes can now pick up the bomb [CHANGED] s-mod.lua is now encoded to prevent theft [CHANGED] Improved M203 Sprites [CHANGED] Misc. Weapon balancing [CHANGED] All the SMGs deal more damage [CHANGED] Slighty buffed the shotguns [CHANGED] The FAMAS and Galil are significantly stronger [CHANGED] The M203 (RPG) has been nerfed [CHANGED] Mines have been nerfed [CHANGED] The 'Hold this Position' radio message has been changed [CHANGED] Launcher.exe and folder icon [CHANGED] Lowered killstreak requirments [CHANGED] Credits have been updated [CHANGED] "Aids" is now Blood loss [CHANGED] Max squad members is now 5 [CHANGED] Syntax error messages removed [CHANGED] Re-wrote all menus [CHANGED] Friendly fire is permanently on [CHANGED] Infinite ammo is permanently off [CHANGED] Max players per server decreased to 30 [CHANGED] New C4 and Explosion sounds [CHANGED] Changed the conquest mode maps text files [CHANGED] Changed the Splash menu image [CHANGED] Spectating is team only by default [CHANGED] The default player limit is now 24 [CHANGED] The pointer [CHANGED] The FAMAS and Galil are now the default Assault weapons [CHANGED] Compressed some sounds [CHANGED] Improved some killicons [CHANGED] Changed the Conquest maps in accordance to the new conquest mode [CHANGED] Defender mode start messages [CHANGED] Improved team crates on defender mode [ADDED] Many new bot names. ex: Pvt. Torres [ADDED] Advanced squad menu listed with squad members and information such as health [ADDED] Squad Leader System [ADDED] Squad Kicking for leader [ADDED] Better Squad radio [ADDED] Some new ambient sounds [ADDED] Squad Leader Voting Menu and system [ADDED] Artillery killstreak sounds [ADDED] Various new weapon sounds [ADDED] Spawning menu. Spawn on squad leader, last flag captured, or a random flag [ADDED] New AK-47 skin - AKM [ADDED] New AUG skin - AUG HBAR [ADDED] New MP5 skin - MP7A1 [ADDED] New G3SG1 skin - Dragonuv [ADDED] New M3 skin, M870 [ADDED] Zulu squad [ADDED] Serverinfo.txt is automatically updated with the server name and map name [ADDED] <name> | (leader/member) <hp> is now in the squad list menu [ADDED] The first squad member is the leader by default [ADDED] Squad friendly fire option, on by default, console command [ADDED] It is possible to not be in any squad [ADDED] Various Messages [ADDED] New Conquest Mode [ADDED] SMOD_LOG.txt in the sys folder for debugging and such [ADDED] A "settings.txt" file in the lua folder for changing SMOD2D options [ADDED] smod.friendlyfire = Squad Friendly Fire [ADDED] smod.ClearLogAtStart = Clear SMOD_LOG.txt on every game start [ADDED] smod.allowLog = Create SMOD_LOG.txt? [ADDED] smod.tickets = Amount of tickets each team has in conquest mode [ADDED] Added a SMOD scripting language, .sms is the extension - Info and Help in SMOD2D Forums [ADDED] SMOD2D now uses an installer Comments : Just epic. 
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| 29 Jul 2010, 09:32 |
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FlooD
Joined: 03 Nov 2009, 02:02 Posts: 1049
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 Re: SMOD:2D 1.4 - Wenn get in ere'
comments: aint working on linux
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why the fuck do i keep getting random msgs?
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| 30 Jul 2010, 01:24 |
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Spyware
Joined: 07 Feb 2010, 05:40 Posts: 106
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 Re: SMOD:2D 1.4 - Wenn get in ere'
We might give you the folders if you want to be the first guy to make a Linux-only version...
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| 30 Jul 2010, 05:49 |
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Hye Ping
Joined: 29 Sep 2009, 00:02 Posts: 1999 Location: Canada
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 Re: SMOD:2D 1.4 - Wenn get in ere'
well, it won't really help wenn too much if you're making it windows-only.. unless you were hoping wenn would make it linux compatible, in which case, he probably doesn't have enough time lol
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Circa wrote: No, I'm keeping the defaults. ^ LOL
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| 30 Jul 2010, 10:06 |
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Yorty
Joined: 30 Jul 2010, 14:21 Posts: 1
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 Re: SMOD:2D 1.4 - Wenn get in ere'
Hye Ping wrote: well, it won't really help wenn too much if you're making it windows-only.. unless you were hoping wenn would make it linux compatible, in which case, he probably doesn't have enough time lol http://www.unrealsoftware.de/forum_post ... 90701&l#jl
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| 30 Jul 2010, 14:21 |
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Spyware
Joined: 07 Feb 2010, 05:40 Posts: 106
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 Re: SMOD:2D 1.4 - Wenn get in ere'
Wenn can be trusted. We can PM him the code definitely. 
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| 30 Jul 2010, 19:59 |
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